![]() If you were really short of goods and only had 5,000 marble in stock, those same trades would instead look like this:Ī filter would be nice indeed. So for example, let's say you had 100,000 marble in stock, the trader might look a bit like this: you had the choice of spending 10%, 25% or maximum possible amount of your stockpile, regardless of the size of the trade. I can see it being especially useful for small cities who are currently unable to make use of the large trades posted by larger cities, and therefore struggle to get goods in a timely fashion.Ī minor tweak: Perhaps instead of the purchase buttons being scaled according to the size of the trade it could be scaled according to what they buyer can afford, e.g. It would result in a lot less clogging of the trader, and reduce the amount of endless clicking required to trade a large volume of goods. long run, it works better.Īnd please, try not to back cross tier trade.Click to expand.I really like the partial trade feature SoggyShorts suggests. use what you have and build for what you need.īe ready to change that. don't even, even up according to inventory. and if needs be, first a dust, and then a steel will go.Ī set up like this would have crippled me in dwarves.ĭon't "even up" according to some formula. I will probably be demolishing the extra silk, replacing it with a second gems. I now have 3 steel, 3 scrolls, 2 dust, 1 plank for elven tree gum ( I had two), 2 silk (for velvet). look at your situation, and build accordingly. I do really think, after 4 years of playing. and hope for the best, instead of being able to buy. And newbies looking for small amounts of tier I either pay dear, or get seriously frustrated, because they constantly have to post small and often. but of course, I am then undercutting those with crystal as boosted. I could seriously discount the crystal for planks/ marble or even my own boosted. I've been vocal on other threads about back cross tier trading. but sometimes I have such a surplus of crystal that I either have to sit on it for weeks. sounds great right? I can anticipate and always sell my scrolls. steel, scrolls and dust - in an area (Hood and FS) where no one needs steel or dust, but scrolls are always in short supply. don't aim for an even spread across Tier's or even a rebalancing of goods - when you get seriously high on one and very low on another. You will however need to take into account variables like your FS and you hood/ trader and your boosted - and their level.Īnd whether you fight or cater, and to what degree. by halflings, you'll need more Tier III but you can substantially lower the amount of Tier I manufactories. Use the wiki to see how many goods each level of manufactory produces and calculate how many you'll need to achieve a balance accordinging. Whereas with 6 : 5 : 4, the same production run would yield 12,000 T1, ~11,500 T2 and ~11,100 T3 - far closer to a balance. This too much T3 and not enough T1 and T2 and so the market fills up with cross-tier trades, much to everyone's annoyance! So with a 5 : 5 : 5 ratio and saying a person makes 10,000 T1 every production run, then they'll make ~11,500 T2 and ~13,900 T3. Such ratios means these people are producing goods at 100% : 115% : 139%. I see a lot of people, with level 23 manufactories, with a 4 : 4 : 4 or 5 : 5 : 5 ratio of buildings. The T2 and T3 buildings typically take up more space, so produce more goods per building.įor example, at level 23 the closest reasonable way to get to an even ratio is 6 : 5 : 4 (T1 : T2 : T3) which produces goods at a ratio of 100% : 96% : 92.5%. Already good advice here, but I'll just add this: Don't fall into the trap of having the same number of manufactories for each tier of goods - I see a lot of people do this.
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